Table of Content
Objects for the different park zones will not unlock unless certain conditions are met. The amplifier will not appear in the workshop menu unless a Nuka-World transmitter is built and powered, and the resources and dealers sections of the raiders category will not appear until Home Sweet Home is started. Additionally, items under the flags, resources and dealers categories will not appear in the workshop menu unless the settlement is raider-controlled.

The player character selects a method, which gang to use in the assault if violence is chosen , and finally a location. Shank reviews his notes on the location, to determine if it is possible to attack the settlement, if some other business needs to be resolved first, or if the occupants are merely beasts . Either intimidate him with persuasion or gun him and his four raiders down. Note, they come in power armor, so bring a can opener. Except Sanctuary which I believe is not a valid target for Nuka Raiders and Sunshine Tiding co-op, I have not visited any settlement locations.
Nexus Mods
I cleared out Sunshine Tiding co-op and interacted with the Workshop but did not build anything, merely to claim it's content. Travel back to Nuka-Town USA to speak to Shank who will lead you on a series of quests to capture settlements in the Commonwealth. You will have to select a method, which gang to use in the assault if you choose the violent method and finally the settlement you wish to target.

The add-on will only begin after level 30, when the player character will begin to hear a new radio, the Nuka-Cola Family radio. However, the add-on can be started earlier by entering the Nuka-World transit center. I Love You, You Hate Me is a limited doc series chronicling the rise and fall of Barney the Dinosaur's furious backlash — and what it says about the human need to hate.
Author notes
This is a vanilla bug and has nothing to do with my mod. The solution is rather simple, just dismiss your companion before talking to Shank. Added the three raider grenade recipes and removed Wasteland Warlord building restrictions.
Return to Shank who will tell you the next step is to ensure your gang members are happy and stay loyal. Managing a raider outpost is the same as managing a settlement so build some defenses and entertainment options to complete this step. Settlements with the keyword WorkshopType02AlwaysExclude, applied by DLC04WorkshopParentScript, are not targeted as potential outposts/vassals. Boston Airport, Bunker Hill, the Castle, Covenant, and all DLC-added settlements will never be targeted. However, Sanctuary Hills and Finch farm may be targeted depending on certain quest states. Upon returning to Nuka-World once more, Shank informs the player character that a raider named Sinner has caught wind of their activities and is planning to attack.
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I find it quite frustrating to raid my own settlements just to complete the Nuka World main quest line, so i made this little plugin that lets you skip the quest "Home Sweet Home" by just talking to Shank. If you have an achievements mod enabled, you will also get the achievement for quest completion. I'm playing the sort of character who wouldn't side with the Raiders but would play along with them long enough to get everything I could before murdering them all. I'd like to get the perks from completing Power Play but as soon as I set a raider flag in the Commonwealth, I'm informed that "Preston hated that" . The settlement I picked doesn't involve forcing any settlers off their land; I'm literally just creating one settlement that I plan to completely neglect until I can get the power on at Nuka World and slaughter everyone . At the chosen settlement, the player character must meet with the leader and convince them, with either payment in caps or intimidation, to supply the nearby raider outpost.

No need to reload an earlier save if you're updating, just replace the old version with the new one. Does anyone know the proper commands to get this to work? I tried installing a mod but it disabled my achievements and put some stupid symbol next to my save file. Accepting the mission Home Sweet Home affects nothing. Planting the first Raider flag in that mission, however, will immediately make the Minuteman faction hostile to the player. This includes Preston, Ronnie, and any and all Minutemen that randomly spawn.
World objects
At the Home Sweet Home quest however, when I tried to talk to Shank to expand into the Commonwealth, he claims that there are no target available for both negotiations and assault. The whole point of Nuka World is to introduce you to the raider system, either kill the leaders or take over settlements. Earn 10 reputation in order to answer this question. The reputation requirement helps protect this question from spam and non-answer activity.

I planted the flag and went directly to The Castle only to get a laser in my face for my troubles. I also tried having Preston as my companion during this mission, hoping that I could maybe convince him to trust me even if he hated me and eventually rebuild our relationship, and still got a laser in my face for my troubles. After accepting from Shank the objective to improve the happiness of the player's settlement, fast-travelling may cause the gangs of Nuka World to inexplicably turn on the player, failing this quest and starting Open Season instead. After establishing the first outpost, special grenades to aid in the capture of raider settlements and their recipes become available by speaking to high-ranking gang members . If the recipe is not obtained before the beginning of Power Play, it will no longer be available.
The player character must return to the Commonwealth a third time and head him off. They can either drive him off with a hard Charisma check or with violence. The latter option may prove difficult as some of his allies will be wearing raider power armor. After dealing with Sinner, the player character returns to Nuka-World. At the entrance to Nuka-Town USA, Shank lays out the steps involved in taking over a settlement, which first requires driving off the existing occupants with either force or persuasion.

For this quest, and all subsequent ones that come from Shank, you will travel to the Commonwealth and begin taking over settlements in the name of Nuka World. Home Sweet Home is the follow up quest to The Grand Tour. It's part of the main scenario quests for the Nuka World DLC. You cannot partake in this quest if at any point prior you decided to do the Open Season quest.
The only way to end this is to attack the Nuka-World raiders. The player character proceeds to the location and secures it for the raiders of Nuka-World, using the workshop to build and plant a flag for the faction it will be handed to. Shank makes a few suggestions based on proximity to the outpost and sends the player on their way. To make this command work, one must fast travel to another location, and then fast travel back to the outpost.
Depending on the method chosen, the player will need to complete either Capture Settlement or Clear Out Settlement (if going the less-violent route). This allows for unlocking settlements that are otherwise unavailable. Settlements that are empty or have quests active cannot be attacked. Swing by Lizzie Wyath to pick up a recipe for the Smooth Operator and persuasion grenade. I made my way to the Nuka world transit directly, I did no quest in the Commonwealth at all, not even talking to Codsworth or Dogmeat. I only cleared a few locations without quests for the basic weapons and level needed to fight at Nuka World.
Shank mentions that keeping the gang members happy and loyal is the next step, providing suggestions for objects to build to do just that. At this point, it becomes possible to send Shank to the outpost as a resident, saving the player character the hassle of having to keep returning to Nuka-World to carry out outpost operations. To complete the quest, you need to claim two more outposts. It's possible to convince settlers to leave with persuasion, pay them off , or simply wipe them out.

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